

Unity has built-in support for opening scripts in Visual Studio Code as an external script editor on Windows and macOS. The Visual Studio Code executable can be found at /Applications/Visual Studio Code.app on macOS, %localappdata%\Programs\Microsoft VS Code\Code.exe on Windows by default. Open up Unity Preferences, External Tools, then browse for the Visual Studio Code executable as External Script Editor.

In the VS Code Settings editor ( ⌘, (Windows, Linux Ctrl+,)), uncheck the C# extension's Omnisharp: Use Modern Net setting ( "eModernNet": false). Install the C# extension from the VS Code Marketplace. Note: This version of Mono, which is installed into your system, will not interfere with the version of MonoDevelop that is installed by Unity.

Please review the output for more details", make sure to install the latest stable Mono release. To avoid seeing "Some projects have trouble loading. Logout or restart Windows to allow changes to %PATH% to take effect. NET SDK, which includes the Runtime and the dotnet command. Read on to find out how to configure Unity and your project to get the best possible experience.

In the screen below, you can see code colorization, bracket matching, IntelliSense, CodeLens and that's just the start. All of the C# features are supported and more. Visual Studio Code can be a great companion to Unity for editing C# files. Configure IntelliSense for cross-compiling.Look for the LOS icon on popular adventures in our storefront for an indication of which of these have been updated. In addition, previous modules purchased for FGC may have upgrades built into them for FGU that add new functionality. You can move your content from FGC to FGU, though, with minimal changes required and begin using the newer features of FGU. FGC and FGU use a different license and software and therefore they are not able to connect with each other. It enhances numerous aspects of the interface, but maintains backwards compatibility with data modules for FGC. Fantasy Ground Unity (FGU) replaces Fantasy Grounds (Classic or FGC).
